Unity3D

[Game development practice] Unity uses ShaderGraph to make a Loading water polo (Energy Ball UI 2D Special Effects URP)

Article directory I. Introduction * 2. Getting Started with ShaderGraph * 3. ShaderGraph makes 2D Loading water polo * * 1. Create Unlit Shader Graph * 2. Create a circle * 3. The effect of filling from bottom to top * 4. Multiply the fill effect with the circle * 5. Fill border wave effect …

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How Unity moves smoothly – movement and movement methods (with general implementation code)

Introduction of basic knowledge There are 2 ways to move objects Non-physical movement (no force/speed, etc.), just change the position of the object   Physical movement, this time you need to use the physics system in Unity There are 3 types of exercise 1. to move in one direction non-physical movement In Update, the (x, …

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Unity explores block access design analysis & process + code specific implementation

⭐️Foreword introduction: Let’s say we have the following map (concept design) to explore ⭐️ Game Background: The main castle is located in the center on the far right of the map, and monsters are generated from the left. We influence the path of monsters by digging blocks to generate paths, and build towers to resist …

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